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From Sen Lieh Kiew
The left and right seamless wrap pieces, Q was planning to use Flipped Normal's "Making Tileable Textures in ZBrush – Top ZBrush Trick" technique of… -
From Sen Lieh Kiew
The Adobe Illustrator to Maya bezier curves to bevel plus 3D mesh creation process, Q learn from Pluralsight's "ASK DT: Maya – How to Import an…