The left and right seamless wrap pieces, Q was planning to use Flipped Normal's "
Making Tileable Textures in ZBrush – Top ZBrush Trick" technique of using ZBrush's Brush > Curve > Wrap mode to 1 technique to ensure left and right extreme pattern mesh is sculpted similarly. But somehow the technique did not work out well due to pivot point mismatch from Maya import to ZBrush. A way to overcome this would be to sculpt the left extreme pattern only, duplicate it when it is done, then move the duplicate to the right extreme.